What file exactly did you use to regenerate the facegen data? Your first sentence may be true, but the second sentence is definitely not. This means it will work for mods such as VHR - Vanilla Hair Replacer. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Start from selected file' from the main menu, now you can choose which files or records you want to check, just select them, 'Apply Script' then click button '2. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Put Mrissi after anything that changes Khajiits. Most likely a missing (or unreadable) tint mask. Skip the Patching section if you are only wanting to create new FaceGen Data. The mods in question are found here and here. Unfortunately, it's not a case of multiple mods modifying a single npc. I hope all that helps (took me a while to figure all that out lol). 4. This only happens for vanilla NPCs. I haven't figured it out yet, but I've been working on it for the past few days. All rights reserved. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. I remembered someone had an in game solution that if you change the weight of an NPC in the console commands it would temporarily restore their facegen data and solve the bug until you left the cell. Repeat Steps 4-6 for any other mods with broken . If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. - The black head seems to happen no matter what. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. I sure can't tell. r/skyrimmods Ersh released Animation Queue Fix on Nexus (eliminates the lengthy t-posing period on startup with DAR while animations are cached, is compatible with SE, all AE versions, and VR) A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. It SHOULD read sth. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. It will only help if a mod is missing facegen data (or if the facegen data isn't where the game expects it). Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". Which is a pita. Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. 3. Fixed delphi/pascal stupid 'else' handling. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. You don't need to include ".txt". Edited by Belegost, 19 November 2020 - 03:58 pm. I've got a few different mods which add npcs to the world which end up with blackened heads. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more Run only for selected files or records' from the main menu, add a option for creating a plugin to collect dark face NPCs. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. NifMerge can't even open head nifs made with the new CK. ! New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. This covers that up. Multiple mods that do the same thing will cause issues. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Complementary tool for all mods that allow character races to have bodies unique to them. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. Log in to view your list of favourite games. In most cases your problem is solved. Select which races you want to patch. No glitches or bugs at all. Click Yes to all to dismiss warnings by category again. You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. NPC appearance overhauls that use custom sculpts and custom textures are safe to use with this mod installed, but if you have a conflict in your load order that breaks those mods, this mod will. Press Ctrl + F4 (which will not close the window; it's the command to export facegen data) and click Yes to confirm. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. Just made my first weapon in Blender and want to know how to port over to Skyrim. Her face is not discolored in my game, but if she is in yours, use this. Cheers. I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. It's a flaw in Nifmerge. Copyright 2023 Robin Scott. Thanks for pointing that out. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Not needed but suggested heavily. She is Breton, and BretonRace has no alterations of any kind to it's face data. Reinstall the conflicting mods. Create an account to follow your favorite communities and start taking part in conversations. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. First, pick one mod that alters NPC faces and use just that one. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. Open your data folder (or overwrite, in case of MO2 users) Navigate to: meshes\actors\character\FaceGenData\FaceGeom\Cuyima 3DNPC - Redone. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. So then, patch making time. Could it somehow be related to her being a vampire? I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. This mod is needed to extract all unique heads to allow you customize their textures. When the FaceGen files are there yet the faces don't match in game, every male NPC affected by the mod has a dark face, and unless I found a way to figure out which FaceGen file belongs to who and delete them then I'd be stuck with dark faces. Please re-enable javascript to access full functionality. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. I think nothing has changed regarding facegen. Basically you want to check which tintmask texture is attached to the head mesh. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Other than that we can only hope that someone more expreienced than me has a clue. Problems appear when you use more than one mod that modifies the same NPC face. This seems to have worked better, since now her face looks fine in-game. Bijin, Better Bards). Well, that depends on what's causing the blackface bug in your case. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. That site also lets you input the NPC's name and will then give you their code. I've run into this problem too. She still has the black face bug in my game. They also won't allow certain geometries the old game's head nifs would allow. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. But in SSE things are not so easy. High Poly Head should also take effect if you distribute it with the xEdit script. Copyright 2023 Robin Scott. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. The third-party CommonLibSSE library is licensed under the MIT license. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem.