IGN's Ghostrunner complete strategy guide and walkthrough will lead you through every step of Ghostrunner from the title screen to the final credits, including . Hel's journey looks to involves dashing through the alleys and rooftops of Dharma Tower, wall-running, slowing time, and taking out . Once youve broken all three of them therell be a bit more dialogue. After picking it up, run along the wall to the right and use the grappling hook to get back on the platform, and continue to follow the path. This is also a bit of a shortcut. Hack the wheel and jump through to the surface on the right. This time the lasers spread up the walls as well. Next:Ghostrunner: All Artifacts Guide Part 1. Remember to slide, and duck under their beams as they pulse to avoid their attacks. There are shields to destroy here too. Directly behind it is a second grapple point you want to aim towards, so you can proceed. After taking out the first machine, you'll turn a corner and a second one will be there for you to eliminate. Turn around and drop down to continue following the path. The game features one-hit kill mechanics so you'll need to move quickly to dodge bullets and enemy attacks. You'll want to follow the path around to the right. For best results, players should grapple a hook right when the blast hits it, and then wall run until right before it hits them, jumping to the next platform for a breather. About Ghostrunner. As you go forward, neon yellow platforms will appear. You play as a cyborg ninja that can wall run, grapple, dash, slide, etc to get close to its foes and cut them down with a katana. Those will also be noted but not as encounters here. The go-to source for comic and superhero movie fans. Here's the path: With that, you will escape the final puzzle cybervoid. There is also where the collectible is. As you press it, a bridge will lower that allows you to reach the next section. Once here, turn left and go through the unlocked door. Duck under the pipe and walk to the end of the walkway. Octopath Traveler 2 - How to get to the Clock Tower in Clockbank. Each of the Cybervoid sections in the game grants . The safest path here is to start going left. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews . Then use sensory boost to avoid their blasts and eliminate them. Grapple up to this, run across it to the left and slide down into the duct to gain access to the next room. The Dark Pictures Anthology: The Devil in Me. There are also collectibles in most of the levels. Each switch, as it were, has a different number of blocks that represent which platform they move on the map. Immediately turn to the right . Drop back down, and head over to the platform in the opposite direction, in the distance. There are six in total. As you step through the door, you will need to go right. Go through the door . Level 9: Dharma City You can grapple up to reach it quickly. Drop down to the walkway below. Now that the computer is aware of Jacks presence, T-073-M will have more offensive attacks. Climb Dharma Tower, humanity's last shelter, after a world-ending cataclysm. In the next room, you'll learn how to hack motors so you can use them as surfaces to run across. Hack the wheel on the left first, so you can walk across it, then immediately turn right and hack this one. The game features one-hit kill mechanics so youll need to move quickly to dodge bullets and enemy attacks. Use blink or tempest here to take out both enemies at once. Ghostrunner Walkthrough. There's a collectible here that you'll want to pick up after dealing with all the enemies. Run along the last two platforms and up to the opening. After the last one, there will be six surfaces with grappling points for you to use to climb further up the tower. Use sensory boost to dodge their attack and eliminate them. Once you've cleared this room, the door will unlock and you can enter the next elevator which will bring you to the end of this level. Wall run up to the next room and there will be four enemies to defeat. Youll then be taught that you can use Blink to cut through projectiles. Now that Jack poses a greater threat to the computer mainframe, it will initiate the second phase of the boss battle. Run along the surface to the right and jump over to the one on the left to reach the next room. There are two enemies up here - both on the right. Run along the wall to either the left or right, to deal with the standard enemies first. Jump away from the walls when the side lasers are approaching. Drop down and wait for a block to pass you, then grapple up to the point directly in front of you, which is on the surface with the directional arrows. Side down this and dash to the next platform. You sensory boost to attack them but you'll also need to be ready to duck, and avoid the machine's beams. Identifying the mystery of those secret zones isn't easy, but it could also require This page includes all the information you'll need to complete the sixth level of Ghostrunner - Road to Amida. Slide down and you can land directly on the fourth enemy. Those pages will include how to find all the collectibles in each level in order of how you will find them. Go forward and use it on the first target. Then go left, and follow the corridor round to the next platform. Use sensory boost to avoid their attacks. You'll need to run across the surface on the left, hack the wheel, then use it to reach the next surface to run along. Your main priority is going to be completing the story, and for lack of a better term, getting good. This is a simple defense, as it doesn't react at all to Jack's movements. Ghostrunner predominantly focuses on fast-paced combat and platforming. Hop over the pipe and then slide under the following pipe. At first, it appears there is no door out. Get back up onto the ledge on the right, run along the surface to the left and dash to reach the next platform. There are two shields to destroy here too. Run along this only for a short amount of time, and then turn around and head back towards the room you came from. As well as a detailed walkthrough of each level of this fast-paced adventure, you'll find pages on general tips and tricks, the locations of all collectibles, a breakdown of special abilities and upgrades you get to play around with, and How-To Guides to complete the boss battles. Press the console and a grappling hook will appear. You'll land on one as soon as you grapple across, so take this one out first. Take out the first guard and then quickly grapple back to the previous ledge to avoid the spider's explosion. Slide down and then go up the ramp, to be met with two more ramps that will lead you into another room with four enemies. Jump back across to the platform you just came from, and get the third enemy at the back. Hunt for answers in humanity's last remaining shelter. Level 2: A Look Inside Drop down and kill the first enemy. Use Blink and Sensory Boost to eradicate them. Jump over to it and run across it. If you look around, youll see rotating shapes that need to come together to form a cube. Xbox Game Pass Is Having its Best Stretch Ever, The Simpsons Hit and Run Designer Wants to See a Remake - IGN Daily Fix. This is where you want to head for the, Xbox Game Pass Is Having its Best Stretch Ever, The Simpsons Hit and Run Designer Wants to See a Remake - IGN Daily Fix. The order you want to follow is L, T, I, T, L. This should bring the shapes together to form a cube. There is a final enemy in the next room, on the right-hand side, by the door. Each page also features information on where to find collectibles, along the way. Then take out the two remaining guards. Follow this round to left, for the first shield, take this out and grapple over to the surface at the back of the room with the second shield on. As you drop down, use your blink ability to take out the guards that are lined up. As you head towards the first enemy, run along the surface on the left, turn and grapple to the surface on the right. There are three phases to Jack's battle with T-073-M. For the first stage, Jack will need to keep moving in order to avoid the lasers turning clockwise around the room. As you start the level, you'll be greeted by another new type of enemy - this one, has a shield. Quickly jump to the left to run along the fourth and final surface, and make it onto the bridge. Ghostrunner is an intense cyberpunk world and experience fierce, dynamic combat! Called The Climb, this is primarily a platforming challenge that asks you to interact with the correct shapes in the right order to arrange the platforms to match the pattern so you can open a path to drop down in the center and exit the void. To the left and right, there are two more machines (these may be hidden as you first enter the room.) Head towards those, run along the first surface to the left and then across the surface to the right. Run across this and be prepared to turn right and use the grappling hook. When this room is clear, flip the switch on the console and use the grappling hooks that appear to continue. Take out the two targets here. The last puzzle based cybervoid in the game comes at you in level 14. There are three more machines here you need to take out. You'll want to quickly jump and dash (aim towards the top of the surface to make the next few jumps easier.) There is one on the first platform, and two on the platform just after. You'll be speedrunning your way up large structures and around cities while slashing your way past numerous enemies. Now run back along the wall and to the motor mentioned before. One is behind the boxes and one at the end of the platform. Once you break the cord at the top the tower will fall and youll also fall back down to the bottom. When you enter the next room, there are two more enemies with shields. But if you go to the left-hand side of the gateway, and look over to the right of the room, you'll be able to see the door you need to go through. This level begins with a grappling hook, platforms you need to jump across and rows of moving, golden blocks you need to avoid as you make each jump. When you're here, look to the left and grapple up twice to where the enemies are. With nothing but your can-do attitude, a map, (and a secret past? As Jack the Ghostrunner, Ghostrunner is a hardcore action platformer in a futuristic cyberpunk world. Level 6: Road to Amida This time, the first one is above and the second two are at the ends of the slopes. Ghostrunner - Part 3 - Up the TowerGhostrunner is a cyberpunk action platformer developed by Polish developer One More Level and co-published by All In! When you do, this will open up a gateway for you to follow. Once you're on the catwalk, go left instead of right. In quick succession, you'll climb up, in a spiral, using six grappling hooks. Jack will need to climb up to the top of the mainframe in order to cut through the supporting chords and knock it down, making it easier to reach and destroy. There is also a hanging cube that will kill you if you hit it. Three platforms will appear as you press it. Once you've finished here, look up and to the left and you'll see a set of grappling hooks. Instead . In the cyberpunk dystopia of Ghostrunner, players will have the chance to play as Jack, the greatest sword fighter whos ever been created. Then turn around and head to the middle of the room. Related:Cyberpunk First-Person Platformer Ghostrunner Delayed On Switch. As Tempest was added to your list of abilities at the end of Road to Amida, you'll be able to make full use of it during this level. After clearing the room, you can go get the collectible. Run along the surface to the right, then wall run across the right and left walls, up to where the fan is.